![]() ![]() We’re going to cover a Blood-focused build that will be able to easily carry you through to the endgame, starting from Level 1. This Diablo 4 Guide is up-to-date for Patch 1.0.2d (the last balance update)ĭiablo 4’s Necromancer is without a doubt a fan favorite. ![]() We’ll guide you through the leveling process, including Skill Order and notable Aspect from dungeons. ![]() I had the cool down reduction objective with about 40 monsters left.This build for the Necromancer in Diablo 4 focuses on the early game progression of the class, all the way through the campaign’s completion. I continued to just send my skeletons out whenever needed, and used AotD whenever possible. Once I reached that, I casted Frailty until Blood is Power was triggered. Starting out the dungeon, I just sent my CS out, used the cool down on AotD, then just ran behind my skeletons holding down the button for my SM until I had summoned 100. The one piece of the set I have replaced are the shoulders, in which I am using Razeth's Volition. I am wearing Ring of Royal Grandeur and Circle of Nailuj's Evol, with Krysbin's Sentence in the Cube. I have Jesseth set on, and 5 pieces of the Rathma set. So, by the time I did this, my gear was so overpowered that I had to dumb down my build in order to complete objectives. I can't see this being necessary though and having all the extra skeletons about will make it much faster. This would also let you swap out the Jesseth's set for something else. ![]() This means all of your essence goes towards casting the mages - just cast a mage between you and the mobs and they'll run into it and die. If you have trouble casting 100 mages in time, you could switch Skeletal Mages to the Contamination rune and ditch Command Skeletons altogether. If survivability is an issue you can swap a gem out for Esoteric Alteration or change the Devour rune to Cannibalize - it will mean that you have to hammer the button constantly instead of it being automatic, but it should solve any problems you have with recovering health. Max Essence gives you a nice damage boost from the Reilena's Shadowhook bonus. You probably don't even need Bone Spikes or Blood Rush - you can just stroll through the dungeon spamming your skeletons - as long as you make sure that you cast Army of the Dead whenever it's up - and you should still finish with time to spare.ĭiablofans doesn't list Max Essence as a stat yet so when the Weapon slot's stat priority says Max Fury, that's what I mean. Make sure to keep casting mages even once you've reached that objective because it's the key to doing good damage with any Rathma's build and it will proc your Obsidian ring. Raising 100 mages should be quite easy even without the Circle of Nailuj's Evol but it does up your damage by a big amount if you have it. In-geom also helps with the CDR total, but if you don't have one then Jesseth's set is still good because it'll speed up the clear. Cast Army of the Dead as soon as it's up and then both types of your skeleton minions will trigger the mechanic on the Rathma's set that reduces the cooldown (anything that helps them attack faster such as Tasker and Theo will help this). Getting the CDR on Army of the Dead is the trickier of the two challenges, but even with basic gear (a Rathma's set and an Obsidian Ring of the Zodiac) it shouldn't be very difficult at all. * Accumulate a total of 500 seconds cooldown reduction on Army of the Dead Follow the path down towards the exit to Shrouded Moors and the entrance to the dungeon will be in a little nook just before the exit, on the left side of your screen. Travel to the Temple of the Firstborn waypoint and head back out to the door to The Sacred Path. The Dungeon of the Bones of Rathma is located in The Sacred Path in Act 2. No real skill needed, just strap on some decent gear then run through the dungeon spamming your skills and you can finish with minutes to spare. This is probably the easiest Necromancer set dungeon once you know what you're doing. You now raise an additional Skeletal Mage with each cast and they last an additional 2 - 4 seconds. This effect stacks up to 60 times.Ĭritical Hit Damage Increased by 26 - 50% The damage bonus of Command Skeletons increases by 25 - 30% per second they spend attacking the same target. ![]()
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