![]() ![]() Same exact computer as I tested on Linux with the 1.5.0 Git builds of PCSX2. Or at least good enough sync that I couldn’t notice any delay. I tested Wild Arms 3, Suikoden Tactics, and Final Fantasy XII. The SPU2 plugin defaults to Xaudio2 with an audio latency of 100ms. The only settings I changed from the default were the controller mappings and setting the GPU plugin to use DirectX 11 (hardware) to render the video. I installed PCSX2 version 1.4.0 (the last stable version). I tried searching for it on OBS, but I had no luck. It might be worth noting that I’m using the AppImage version of Play!, as that’s the only format the Automated Linux Builds are provided. It seems to be exclusive to PS2 emulators, which makes zero sense to me. Not native Linux game or games running in Proton, or even other emulators such as Dolphin or any other libretro cores (including Beetle PSX HW and PPSSPP). Thing is, though, I don’t experience audio issues with any other game or application. The libretro core, on the other hand, seemed to have the audio synced, but the framerate was worse (around 50fps), which resulted in both audio and video quality problems. The stand-alone had the same audio lag as PCSX2. I tried testing the games using the newer Play! emulator, both the stand-alone version and the libretro core. It is entirely possible it’s some configuration issue outside of PCSX2. GPU: NVIDIA GeForce GTX 1050 Ti 4GB (official NVIDIA drivers, up to date) I also tried running the Windows version of PCSX2 in Wine to see if that’s any better, but alas, it suffers the same issues. I’ve tried switching to SDL and PulseAudio, but that doesn’t seem to make any difference. I can set it to 50ms to get rid of the skipping and distortion, but even then there’s a slight, noticeable delay. If I turn the latency down to 15ms, the lag is more or less gone, but the audio suffers from skipping and distortion. I tested this with Suikoden IV, Suikoden III, Final Fantasy XII, and Wild Arms 3. The audio remains lagged into gameplay, too. I move the cursor and about a second later the sound effect plays. I notice the lag most when I’m on the menus. This is with the default SPU2-X settings (PortAudio, ALSA, TimeStretch, 300ms Latency). Several months ago I noticed when I tried playing games in PCSX2, the audio is lagging. I’m on openSUSE Tumbleweed Linux, using the 1.5.0~git20191208 version of PCSX2. cdi to a CD.I’ve posted about this problem in a couple places, including the PCSX2 forums, and I haven’t gotten a lot of help. If you own a Dreamcast that was modded to play CD-R and you will burn the. If you own a Dreamcast that was modded with an ODE (Optical Disc Emulator) such as GDEMU. If you will emulate the game using any Emulator for PC, Android, etc. ![]() Yes, all this is amazing but which one do I download? It depends. They are perfect 1:1 copies, no bugs, nothing is ripped. They have generally lower quality and can have bugs. CDI = Are RIPS of the original discs made by people.Using a program created by Padus called "DiscJuggler" they saved their rips with the extension. They ripped, compressed/down-sampled the games so they can fit on a regular 700 MB CD-R. GD-ROM's can hold up to 1 GB of data, this is more than what a regular CD-R can hold which is about 700 MB. The Dreamcast didn't use regular CD's like the PS1 or DVD's like the PS2 but it's own format called GD-ROM as a way to stop piracy. What format of Dreamcast game should i download? The CDI or GDI? It will create a new single bin/cue set for you. Open ImgBurn and select create Image from disc.Now you need a software like ImgBurn (Free) or similar.cue like Daemon Tools Lite (Free) or similar. You need a virtual Drive software to mount the.We prefer not to because then it would no longer be a Redump verified game. Why are they separated?: This is Redump's decision to separate the game data from the audio data of PS1/Saturn games. ![]() Why are there so many: Depends on how many songs the game contains.cue file when emulating or burning to a disc. cue file (Cue sheet) contains a list of all the tracks, their number and position on the disc. Long answer: Track number 1 contains the game data, the rest of the tracks are audio tracks or CDDA (Compact Disc Digital Audio). cue file as you should have been doing anyway. TL DR: You do nothing to them, play using the. bin "tracks" files and what should i do with them? ![]()
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